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This ultimately means more content for Jimquisition fans, and allows me the added benefit of getting criticism out there quickly without having to rush through games to beat them – often a problem for game reviewers.This new approach allows me to have my cake and fuck it too – I can give you instant critique of games at or near launch, with more nuanced criticisms after I’ve played more fully.I’ll confess I’m jaded by that entire part of the industry.
I used to enjoy the idea of getting through them under pressure, but I’ve long since grown out of that.
I had hoped video reviews would mitigate the feeling of burnout I have with traditional games criticism, but honestly that hasn’t helped.
The same old arguments about “objective” reviews, the usual hassle and pressure accompanying scoring systems (which I’ve always defended, but I’m so tired of doing it), not to mention the fact that publishers have pretty much ensured game reviews en masse are tightly controlled (they’re terrified of the “wild cards” after all) means I’d much rather tackle games criticism in a way that keeps me happy and invested in my work.
This is an approach I tried with last year, producing Jimpressions videos with early gameplay, followed by a video looking at later content and another specifically showcasing multiplayer aspects.
I’d told a few people about this plan, and one concern was that I was the “only reviewer [they] trusted.” I see that phrase come up a lot, not just concerning me, and I have to wonder what the point of game reviews are if people only trust one or two people in the whole industry.